AI Insights · Timothy · April 2022
Top 5 2D Cartoon Games on iOS in Australia Q1 2022
Explore the performance of the top 5 2D cartoon games on iOS in Australia during Q1 2022, including trends in weekly downloads, revenue, and active users.
The first quarter of 2022 saw notable performances from the top 5 2D cartoon games on iOS in Australia. Data from Sensor Tower reveals insights into weekly downloads, revenue, and active user trends for these popular games.
Lightning Link Casino Slots from Product Madness experienced a consistent weekly revenue, peaking around $771K in early January and maintaining figures between $650K and $730K for the rest of the quarter. Weekly downloads remained relatively stable, fluctuating between 3.1K and 4.1K. Active users showed a slight decline from 36K to approximately 31K by the end of March.
Candy Crush Saga by King saw weekly revenue ranging from $264K to $323K, with a noticeable dip towards the end of February. Downloads varied, starting at 12.7K in late December and dropping to around 9.5K in March. Active users remained strong, averaging around 130K throughout the quarter but saw a slight drop to 123K by the end of March.
Slotomania™ Slots Machine Game from Playtika LTD had weekly revenue starting at $246K and peaking at $291K in early January, before gradually declining to around $197K by the end of the quarter. Downloads hovered around 700 to 1K, with a peak of 1.1K in the last week of March. Active users were steady, ranging from 4.8K to 5.8K.
Cashman Casino Slots Games by Product Madness showed an increase in weekly revenue, starting at $231K and peaking at $281K in mid-January. Revenue figures then ranged between $209K and $255K. Downloads fluctuated between 1.7K and 2.8K, while active users remained around 17K to 20K throughout the quarter.
Heart of Vegas - Casino Slots also from Product Madness, had a steady weekly revenue, starting at $299K and gradually stabilizing around $210K to $268K. Downloads ranged from 900 to 1.7K, with a peak of 1.8K in the last week of March. Active users remained steady at around 5.3K to 6K.
These trends highlight the dynamic nature of the 2D cartoon games market on iOS in Australia. For more detailed insights and data, visit Sensor Tower.